Studio & publisher · Est. 2026

We make games with a little whimsy.

Whimsystems is a small studio that makes and publishes games: cozy worlds, clever systems, and the occasional moth with opinions.

Our games

Worlds on the workbench

Prototypes, jam games, and projects growing up in the studio.

Key art for Pocket Golems: a small round stone creature in a meadow
Prototype

Pocket Golems

Collect, stack, and train tiny stone golems in a creature tamer where your team is also your building material.

Key art for Tidebound Tactics: a small sailboat on stylised waves
Game jam

Tidebound Tactics

A turn-based naval puzzler where the tide moves every turn and so does the board under your fleet.

Key art for Moth and Mirror: a glowing moth facing its reflection
Concept

Moth & Mirror

A two-character puzzle game about light, reflections, and a moth who refuses to fly toward the obvious lamp.

Level select

From spark to launch day

How every Whimsystems game finds its way from a notebook doodle to players.

  1. 1-1

    Spark

    An idea worth chasing: a mechanic, a mood, or a doodle that will not leave us alone.

  2. 1-2

    Prototype

    Fast, ugly, playable. We find the fun before anyone draws a final sprite.

  3. 1-3

    Production

    Art, music, and content, with open playtests along the way so players help shape the game.

  4. ★

    Launch & beyond

    Store pages, trailers, platforms, release day, and updates long after it.

The studio

Small on purpose

Whimsystems is a tiny team that makes games that feel good in the hands and leave room for surprise. We design, build, and publish our own titles, and we stick around to support them long after launch.

We are early, we are curious, and we would love to have you along for the ride.

  • 🎲

    Fun first

    If it is not fun in greybox, art will not save it.

  • 🧩

    Systems with soul

    Numbers serve feelings, never the other way round.

  • 🌙

    No crunch

    Healthy schedules make better games.

Choose your character

Meet the team

The small party of humans behind every Whimsystems game.

  • Founder Name

    Founder & Creative Director

    Class Dream Weaver

    Keeps the vision fun, the scope sane, and the moths opinionated.

  • Team Member

    Lead Programmer

    Class Bug Slayer

    Turns sketches into systems and makes jumping feel just right.

  • Team Member

    Art Director

    Class Pixel Alchemist

    Gives every world its colour, glow, and tiny hidden details.

  • Team Member

    Audio & Music

    Class Bard

    Writes the songs you will hum after you put the controller down.

Devlog

Notes from the workbench

Hello, world (map)

Who we are, what we are building, and why the studio is called Whimsystems.

Player 2 has entered the game

Join the party.

Want playtest invites, launch news, or press keys? Drop us a line and we will keep you posted.